viernes, 23 de abril de 2010

Video Tutoriales - The Foundry Nuke


The Foundry - Nuke
- Advancing the Art of Digital Compositing -



De dónde bajarlo?? (EDITADO)

Nuke 5.1.1 win32 (windows)
http://w17.easy-share.com/1701474368.html
o
http://depositfiles.com/es/files/7748491

Nuke 5.0.1 Linux32
http://rapidshare.com/files/94745875/Nuke5.0.1_lnx32.rar


Plugins de The Foundry para windows 32bits

The Foundry Furnace V4.1V1 for Nuke OFX WIN32-XFORCE


Furnace for Nuke is a sophisticated suite of 2D image processing (OFX) plug-ins, designed to enhance workflow and boost productivity for digital artists. Taking advantage of over seven years\' research into advanced image processing algorithms, notably motion estimation technology, Furnace has a wealth of tools to quickly and effectively tackle a diverse range of everyday compositing tasks. Wire, rig and flicker removal, a world class retimer, grain reduction, dust busting, image stabilisation, auto rotoscoping, image segmentation and much more, Furnace delivers scores of plug-ins that you\'ll find yourself using on a daily basis

http://rapidshare.com/files/162047442/FFNX.rar
o
http://depositfiles.com/es/files/wcj5n0jma

The Foundry Tinder V1.3V1 for Nuke OFX WIN32-XFORCE


Tinder is a set of fifteen plug-ins for Nuke. LensBlur is a superb rack defocus with chromatic aberration. LensFlare generates realistic and highly customisable lens flares. Distorto warps an image using a matte. Fractal generates organic animating patterns. MatteTool provides a suite of tools to manipulate mattes smoothly with subpixel precision. Rays generates light rays from a matte. Starburst adds sparkles to highlights. Check out the complete list of Tinder plug-ins here or by using the link on the right.

http://rapidshare.com/files/162045766/FTNX.rar
o
http://depositfiles.com/es/files/w6zy20bu6

The Foundry Keylight V2.1V2 for Nuke OFX WIN32-XFORCE


Keylight is an industry-proven blue/green screen keyer. The core algorithm was written by the Computer Film Company and has been refined on scores of films. It is simple to use and is particularly good at tackling reflections, semi-transparent areas and hair. Because spill suppression is built-in, often selecting the screen colour is all you need to do to pull the matte and seat the foreground into the background so it looks photographed rather than composited

http://rapidshare.com/files/162045774/FKNX.rar
o
http://depositfiles.com/es/files/1lricijj5

The Foundry Ocula V1.0V1 for Nuke OFX WIN32-XFORCE


Ocula is a unique collection of plug-in tools that solve common problems with stereoscopic imagery, boost productivity in post production, and ultimately help to deliver a more rewarding stereoscopic viewing experience. The plug-ins are designed to automatically replicate key processes on left and right channels and help artists polish and refine stereoscopic material, literally, removing headaches from the final viewing experience.


http://rapidshare.com/files/162045793/FONX.rar
o
http://depositfiles.com/es/files/rvasvt8ct


Tutoriales




NUKE, short for \"New Compositor\", began as the in-house compositing and effects application at Digital Domain, where it won an Academy Award® for Technical Achievement. NUKE is built primarily for visual effects film work at a variety of element resolutions and color spaces, all within a floating point 2D and 3D environment. This lecture covers the essentials of working with film-based and CGI elements in a professional, extensible and fast compositing pipeline. Utilizing many techniques for speed and efficiency, NUKE is able to provide rich output results and ultimate customization for the user. In this DVD, Rob covers all the major aspects of NUKE and reveals many areas where the casual user would not have known to go at first glance. Rob also provides sensible approaches for how to lay a good foundation for proper compositing in your own projects.


01: sRGB and You (and Nuke)
02: The User Interface
03: Image Formats
04: UI Customization
05: Operators– Image
06: Operators– Time
07: Operators– Channel tools
08: Operators– Color operators
09: Operators– Drawing
10: Operators– Filters



01: Operators– Keyers
02: Operators– Merge Operations
03: Operators– 2D Transformations
04: Operators– 3D System
05: Operators– Additional Tools
06: Compositing Process with Nuke


Está caído, apenas lo consiga lo sumo de nuevo


Edito el post ya que conseguí el siguiente tutorial



In this DVD Rob examines a professional compositing job from an actual commercial production performed at Sway Studio. Using D2 Software\'s award-winning NUKE, this lecture explores complex systems and approaches for compositing workflows. Rob explains the use of Pan and Tile environments, where 2D images recreate a full 3D environment. All aspects of the compositing process are discussed, including professional methods for pulling keys from difficult greenscreen material. Rob goes over a few methods in meticulous detail for getting a clean key, even when faced with heavy motion blur and significant spill. This lecture provides a seldom-seen look inside the compositing process to aid the viewer\'s development as a professional compositor.


01: A Full Production Composite Examined
02: Primatte Keying Techniques
03: Custom Key Creation
04: Pan and Tile Explained
05: Full 360 Degree Panoramic Setup
06: Fixing Pan and Tile Tiles With Paint
07: Integrating Camera Data into Pan and Tile
08: Compositing 3D With the Pan and Tile Background
09: Adding In a Lens Flare Using 3d Data
10: Script Optimization Techniques




http://rapidshare.com/files/162994263/TGWNCiP.part01.rar.html
http://rapidshare.com/files/162998681/TGWNCiP.part02.rar.html
http://rapidshare.com/files/163001130/TGWNCiP.part03.rar.html
http://rapidshare.com/files/163005262/TGWNCiP.part04.rar.html
http://rapidshare.com/files/163008147/TGWNCiP.part05.rar.html
http://rapidshare.com/files/163012305/TGWNCiP.part06.rar.html
http://rapidshare.com/files/163015199/TGWNCiP.part07.rar.html
http://rapidshare.com/files/162980318/TGWNCiP.part08.rar.html
http://rapidshare.com/files/162980306/TGWNCiP.part09.rar.html
http://rapidshare.com/files/162987157/TGWNCiP.part10.rar.html
http://rapidshare.com/files/162987158/TGWNCiP.part11.rar.html
http://rapidshare.com/files/162993823/TGWNCiP.part12.rar.html



Otros Tutos de Nuke que recomiendo son los que se pueden bajar de la web oficial, realizados por PHD:

Nuke - Training
FX PHD\'s Compositor\'s Guide to Nuke Now Online


Renowned providers of online training for VFX professionals - Fxphd – have teamed up with The Foundry to bring you ‘The Compositor’s Guide To Nuke’. fxphd.com professor, Sean Devereaux, takes you through the core elements of this powerful compositing application.

* Section 1 - Interface and Nodes
* Section 2 - Images and Channels
* Section 3 - Mattes and Rotoscoping
* Section 4 - Colour and Grading
* Section 5 - Image Transformations
* Section 6 - 3D Compositing
* Section 7 - Stereoscopic Compositing
* Section 8 - Expressions and Gizmos

Y ahora sumo otro más y otro más

fxphd :: NUK201 Intermediate Nuke I

Taught by Sean Devereaux, this course will get you up and running on version 4.7 of The Foundry\'s Nuke compositing software. The software will be available over the VPN to fxphd posgrads for non-commercial use (OSX, Linux, and Windows versions). The course starts with an overview of Nuke and how it differs from other apps like Shake or Flame and then dives into multi-channel support, compositing, and its powerful 3D environment. We plan on following up this course with a 200-level course during the following term (subject to change). Devereaux has worked at Digital Domain, ILM, RhinoFX and other facilities as a freelance artist, working on films such as Transformers, Fantastic Four: Rise of the Silver Surfer, I, Robot, Star Trek: Nemesis, and others.

Class 1 : Overview of the interface and workflow
Including reading image files and setting up your working resolutions. A detailed look at the viewer with an introduction to the disk caching system. Brief look at the color space of Nuke and why it\'s different. This will be detailed in a later class but will be introduced here. Differences between nuke and other popular apps, such as shake and flame will also be illustrated.

Class 2: A detailed look at channels and layers
Nuke can have up to 64 channels in any script and we will focus on those this week. Using real world examples we will identify the reason for dozens of channels instead of the typical 4, RGBA. From rotoscoping to multi-pass cg compositing, the channels are one of Nuke\'s best strengths and most unique systems and require some time to understand.

Class 3: Compositing
Now that we have the basics we will start from scratch assembling a composite. This will introduce many nodes and tools as well as creating a efficient and clean script. Nodes covered this week: Draw tools such as Bezier and Rectangle; Merge tools including Premult, Merge and AddMix; Translate tools; and in-depth looks at the 2 key color correction nodes, Grade and Color Correct.

Class 4: The Backbone of Compositing: Keying
We will build upon previous weeks and focus on some of nuke\'s tools for cutting mattes. Focus on the Keyer, the HueKeyer and introduce Primatte and the IBK or Image Based Keyer. This pipeline will also show how to split images into sections and reassemble them as well as creating edge and fill mattes.

Class 5: Keying, Part 2
Primatte and the IBK. These tools are far more complex then Nuke\'s Keyer and far more powerful. Although Primate is used in several apps, Nuke\'s implementation of it is different and deserves some focus. The IBK on the other hand is completely unique to Nuke and needs more attention and time to understand.

Class 6: Color and Color Space
What is sRGB? Why does it matter? Unlike most image manipulation applications, Nuke allows the user to choose his/her color space. In most other apps it is chosen for you. Understanding this workflow is crucial for long term success in Nuke. Whether you have an 8 bit jpeg image or a 10 bit Cineon film frame, every thing in Nuke is seen as 32 bit floating point data. This week we will be going over all the color tools found in Nuke and some real world examples that will help you identify which tool is right for which task.

Class 7: Nuke Filters
Although touched upon here and there through out the course, this week we will focus on Nuke\'s powerful set of Filters and how to use them. These will include obvious tools such as GodRays, DeFocus, EdgeBlur and lesser known but equally useful filters such as VectorBlur, iDistort and LightWrap.

Class 8: 3D System, Part 1
Introduction to the 3D system. We will focus on how nuke deals with 3D objects and how to control the 3D system. A good portion of time will be spent on the 3D interface and the 3D viewer. Since the 2D and 3D components of Nuke are effectively separate entities that must be joined together we will also look at how they work together and how to render your 3D image.

Class 9: 3D System, Part 2
This week will focus on the Projector and image mapping as well as importing 3D objects and 3D camera data. We will detail the Render node and go through every parameter. We will also learn how to apply true Motion Blur to your scene in two different ways and why each way is better suited for certain scenarios.

Class 10: Efficient Nuking
Time to learn how to composite in Nuke the efficient way. This week we will cover optimizing your script for speed and trouble shooting errors such as matte lines and resolution/pixel aspect mis-matches. If you plan to move forward with your Nuke training in a production environment, this session is a can\'t miss. We will also introduce Nuke\'s Macro/Custom Tool System called Gizmos. These are extremely powerful and easy to create tools that can be as simple as a default color correction for a particular scene or as complex as a complete assembly of every cg element in a shot.

http://rapidshare.com/files/65786268/nuk101.part01.rar
http://rapidshare.com/files/65791412/nuk101.part02.rar
http://rapidshare.com/files/65791414/nuk101.part03.rar
http://rapidshare.com/files/65791416/nuk101.part04.rar
http://rapidshare.com/files/65796374/nuk101.part05.rar
http://rapidshare.com/files/65796376/nuk101.part06.rar
http://rapidshare.com/files/65796377/nuk101.part07.rar
http://rapidshare.com/files/65802069/nuk101.part08.rar
http://rapidshare.com/files/65802071/nuk101.part09.rar
http://rapidshare.com/files/65802074/nuk101.part10.rar
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http://rapidshare.com/files/65893822/nuk101.part44.rar
http://rapidshare.com/files/65893823/nuk101.part45.rar
http://rapidshare.com/files/65893824/nuk101.part46.rar
http://rapidshare.com/files/65899426/nuk101.part47.rar
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http://rapidshare.com/files/65899430/nuk101.part49.rar
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http://rapidshare.com/files/65904123/nuk101.part52.rar
http://rapidshare.com/files/65940810/nuk101.part53.rar

fxphd :: NUK201 Intermediate Nuke I
Taught by Sean Deveraux, this course picks up where the 101 level course left off. Deveraux will be diving deeply into the 3D compositing features of Nuke over the term.
Note: This repeat course was recorded using Nuke version 4 (current release is version 5). However, the principles and techniques shown in this course are still fully applicable to the new release. The NUK301 course will be using version 5.
Class 1: Warping
Nuke has several tools for image distortion and this week we will tackle the grid warp and the spline warp which use shapes to distort an image as well as the iDistort which drives the distortion using an image.
Class 2: Advanced Roto and Plate Clean-up
Although explored in nuk101, nuke has a lot more control over rotoscoping then previously discussed, such as tracking specific points and importing data from other applications.
Class 3: Gizmos
The \"macro\" system in nuke is called gizmos. We will create a gizmo utilizing expressions and user controls and learn how to add that gizmo to our nuke menus for others to access.
Class 4: Nuke Customization
Building on last week\'s course, we will further customize nuke by adding and setting default working resolutions on launch, setting up shot specific working directories and other tasks that nuke can automate.
Class 5: Nuke Shell Commands
We\'ll cover some common and intermediate shell commands such as rendering without launching the UI and building a script right in the shell.
Class 6: 3D: Locating a point in 3D Space
It\'s relatively simple to load camera tracks in nuke but how do you know where to place objects in the scene if you don\'t have a point cloud or tracking geometry as reference. This week we will go over finding points in Z-space and reconciling 3D track data in 2D.
Class 7: 3D Projections
One of the key powers to nuke\'s 3D system is it\'s ability to project textures onto geometry. This will be our focus this week and will help set up the rest of the semester.
Class 8: 3D Set Extensions
We will use what we learned in our previous course work to extend a practical set using nuke\'s 3D system.
Class 9: 3D: Set Replacement
One of the most challenging and time consuming tasks can be removing some unwanted foreground elements to create a clean plate. The technique we will learn this week has been used in hundreds of shots and saved thousands of hours.
Class 10: 3D Multi-Planing
Using a single layered frame we will create a camera move and turn our 2-Dimensional image into an active sequence and move through it with our nuke camera.

http://rapidshare.com/files/144647035/FXPHD_Nuke_201.part01.rar
http://rapidshare.com/files/144647640/FXPHD_Nuke_201.part02.rar
http://rapidshare.com/files/144649508/FXPHD_Nuke_201.part03.rar
http://rapidshare.com/files/144649885/FXPHD_Nuke_201.part04.rar
http://rapidshare.com/files/144650387/FXPHD_Nuke_201.part05.rar
http://rapidshare.com/files/144650638/FXPHD_Nuke_201.part06.rar
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http://rapidshare.com/files/144653690/FXPHD_Nuke_201.part08.rar
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